Dubbed Dialogue Stems

Dubbed Dialogue Stems

Typically includes

  1. Theatrical
    1. Immersive (if created)
      1. Session
      2. ADM
    2. 7.1
    3. 5.1
  2. Nearfield
    1. Immersive (if created)
      1. Session
      2. ADM
    2. 7.1
    3. 5.1
    4. Stem that made the two-track printmaster (note: these may be 5.1, 7.1, or immersive depending on the workflow used)

General Notes and Recommendations

  • The Dubbed Dialogue Stem is all of the dubbed Dialogue in the specific language, plus any M&E Optional Dialogue material that the territory chose to use.
  • The Dubbed Dialogue Stem should be fully balanced and complete with all reverbs and other processing baked in.
  • Summing the Dubbed Dialogue Stem with the Main M&E in a given audio configuration at unity gain (“0”) should yield the Dubbed Printmaster in that audio configuration. Peak limiting may be used at the discretion of the mix team.
  • Any changes made during the Dubbed Printmaster pass outside of peak limiting must be also done to the Dubbed Dialogue Stem to ensure that the sum the Dubbed Dialogue Stem with the Music and Effects element equals the final Dubbed Printmaster.
  • There should be a separate set of Dubbed Dialogue Stems for Theatrical and Nearfield.

Formatting Recommendations

  • There should be a Dubbed Dialogue Stem in the same audio configuration for each Dubbed Printmaster audio configuration created e.g. Immersive, 7.1, 5.1.
  • 7.1 and 5.1 Dubbed Dialogue Stems must be individual consolidated channels as Broadcast Wave (.wav) files and in separate workstation sessions. The workstation session may contain a 7.1 or 5.1 session track, or it may contain individual mono tracks. Each track must be named to reflect its audio configuration and channel assignment.
  • Theatrical and Nearfield Dubbed Dialogue Stems should have the same layout for consistency.
  • Immersive Dubbed Dialogue Stems, if created, should be delivered as a single bed with any associated objects in its own DAW session. The stem bed layout will be dictated by the immersive audio configuration e.g. 7.1.2, 7.1.4, 9.1.6.
  • In general, the Immersive Dubbed Dialogue Stem bed track begins at track one and goes to track 10, 12 or 14 respectively. The objects then start at the next numbered track.
  • The ADM (ADM-BWF) is generally made by exporting/bouncing from the workstation session. The ADM should mirror the workstation session layout of beds and objects.