General Notes and Recommendations
- The Dubbed Dialogue Stem is all of the dubbed Dialogue plus any M&E Optional material that the territory chose to use.
- The Dubbed Dialogue Stem should be fully balanced and complete with all reverbs and other processing baked in.
- Summing the Dubbed Dialogue Stem with the Main M&E in a given audio configuration at unity gain (“0”) should yield the Dubbed Printmaster in that audio configuration. Peak limiting may be used at the discretion of the mix team.
- Any changes made during the printmaster pass outside of peak limiting must be also done to the Dubbed Dialogue Stem to ensure that the sum the Dubbed Dialogue Stem with the Music and Effects element equals the final Dubbed Printmaster.
- There should be a separate set of Dubbed Dialogue Stems for Theatrical and Nearfield.
Formatting Recommendations
- There should be a Dubbed Dialogue Stem in the same audio configuration for each Dubbed Printmaster audio configuration created e.g. Immersive, 7.1, 5.1. Two-Track Dubbed Dialogue Stems would only be needed if the Two-Track printmaster has encoding.
- 7.1 and 5.1 Dubbed Dialogue Stems must be individual consolidated channels as Broadcast Wave (.wav) files and in separate workstation sessions. The workstation session may contain a 7.1 or 5.1 session track, or it may contain individual mono tracks. Each track must be named to reflect its audio configuration and channel assignment.
- Theatrical and Nearfield Dubbed Dialogue Stems should have the same layout for consistency.
- Immersive Dubbed Dialogue Stems should be delivered as a single bed with any associated objects in its own DAW session. The stem bed layout will be dictated by the immersive audio configuration e.g. 7.1.2, 7.1.4, 9.1.6.
- In general, the Dubbed Dialogue Stem bed track begins at track one and goes to track 10, 12 or 14 respectively. The objects then start at the next numbered track.
- All objects for the program should be contained in the stems session.